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Definitely my favorite RPG ever. There are some things I like more about the first Paper Mario, but in general I think this one improved the recipe considerably. The characters were diverse and humorous, the story had enough depth and details (esp. considering that the game's audience extends down quite far in age) to really pull me in. The graphical feel of the game was also really enjoyable. They made much better use of the "paper" aspects in this game, and the locations often had personality to them, they weren't always just buildings and trees stuck into the ground. The music helped a lot as well, supplying ambiance and action. And the gameplay! Like the first Paper Mario, I really loved that it was a turn-based RPG that didn't have huge numbers involved. You start out in the game doing 1s for damage. Even late in the game your attacks will range from 3 to 10 for damage (more if you're packing on the badges). Oh, there's another thing I really loved, the badge system. You could add special moves, stats, traits, multipliers, and lots of stuff! The extreme customizability, especially considering that you could get as many of certain badges as you want, was very welcome. The improvement to the partner system was also nice, since they mattered a lot more and could actually be more useful than Mario. Another good thing was all the side stuff you could do. It really takes a while to get 100% in this game, which is great because the game didn't ever get boring for me. I enjoyed running around and doing all the work; so much that I've aced the game at least twice. This game really doesn't let you down in any aspect. The difficulty curve is also quite generous. I'd recommend this game to anyone who likes Mario, RPGs, and/or humor.
Game Traits applied to Paper Mario: The Thousand Year Door (GC) by dasu